Minecraft Update 1.20.11 Patch Notes: All New Features

my world

Minecraft is a sandbox game developed in 2011 by Mojang Studios. The game’s creator is Markus “Notch” Persson, who made the game using the Java programming language. After several early private beta builds, the game was first released to the public in May 2009 before full launch in November 2011, with Notch handing over development to Jens “Jeb” Bergensten.

Minecraft is the most successful video game of all time, with more than 238 million copies sold as of 2021 and nearly 140 million monthly active players. It has also been adapted to various platforms.

In Minecraft, players can explore a three-dimensional world composed of randomly generated blocks with no restrictions. They can find and mine natural resources, craft tools and items, and construct buildings, earthworks, and machines.

They can also choose game modes, which affect how they interact with the world and other players. Game modes are survival mode (players need to collect resources, build the world and stay healthy) and creative mode (players have unlimited resources and can fly). The game also has a large community that creates and shares various types of content, such as mods, servers, skins, texture packs, and custom maps, which introduce new features and possibilities to the game.

Minecraft Update 1.20.11 Patch Notes

Ordinary price

Short sneak:

  • The player’s hitbox height is reduced while sneaking.
  • Stealth automatically activates in narrow gaps.
  • Adjust player camera height while sneaking.
  • Sneaking requires enough room to stand before exiting.
  • Transition from swimming to stealth in certain situations.
  • Sneaking disabled while riding.
  • Fixed suffocation issues and interaction bugs related to stealth.

Other changes:

  • Items placed from storage entities are centered.
  • Removed shovel from ship recipe.
  • Modified barrel recipe to use planks instead of sticks.
  • Removed cobwebs to string recipes.
  • Fixed a bug where zombie villagers would not drop items after being cured.

Experimental Features – Crawling:

  • Crawling was introduced behind the short stealth and crawl experimental switches.
  • Added new player crawl animation.
  • Crawling starts from a 1-block gap, similar to sneaking.
  • Same as stealth speed.
  • Automatically switches to standing or sneaking when leaving a gap.
  • Transition to swimming as you crawl into the water.
  • Updated player model and projectile/particle generation while sneaking, swimming or gliding.
  • Fixed issues with crawling inside cauldrons or composters and incorrect bounding boxes.

Recipe Unlocked:

  • Introducing recipe unlocks as an experiment in bedrock.
  • Collect materials to unlock relevant recipes.
  • Notification when new crafting materials are discovered.
  • Picking up an item will teach the player how to craft it.
  • Requesting feedback on this feature.

Fixes and changes

General:

  • Fixed a communication error message that appeared when leaving a local network game on Nintendo Switch
  • Reduced “Unable to connect” errors due to “Discovery license has expired”

Gameplay:

  • Camera positions for audio system and ambient sound
  • Audio pan flips with “3rd person front” camera perspective

biology:

  • Farmer villagers interact with Torchflower seeds and Jug pods
  • Fixed repetitive sound when camel sprints
  • Jump boost effect now affects magma cubes
  • Fixed an issue where ships on ice would disappear as client blocks spawned
  • Normal disappearance rate of nocturnal creatures
  • Camels now play a walking animation when taking damage while stationary
  • Sniffer can no longer dig for seeds in the air
  • Adds no longer freeze when there is no powder snow near the west and north sides

piece:

  • Polished Basalt and Chiseled Deep Slate cannot be replaced by Sculk during world generation
  • Polished Deepslate can be replaced by Sculk during world generation
  • Decorative jars with shards now show hover tooltips
  • Players cannot interact with the chiseled bookshelf without permission
  • Correct sound effect played when removing an enchanted book from a chiseled bookshelf
  • Symmetrical groove interaction for chiseled bookshelf
  • Pot water texture has been corrected
  • Note blocks on Soul Soil will produce a harp sound instead of a snare sound
  • Shovels cannot mine fill mud as fast as pickaxes
  • Blocks placed on top of snow and tall grass no longer stack continuously
  • Suspicious gravel and sand blocks are now correctly displayed on the map
  • Mushrooms can lay eggs on fallen tree trunks
  • Conduit has correct lighting when placed on the ground

project:

  • Fixed black pixels on map using client side block generation
  • The shield is no longer clipped inside the armor stand model in the counterattack pose

Relief vibration:

  • Various actions now emit vibrations

field:

  • Contrast and error message improvements

Auxiliary functions:

  • Improved Xbox on-screen keyboard experience
  • Toggle super large GUI zoom
  • Text-to-speech reads item names in hotbar

user interface:

  • Nintendo Switch supports Brazilian Portuguese as system language
  • Correct scaling of jump bars and dashes
  • Changed pause menu disconnect text
  • Fixed inventory being locked after auto-placement
  • Modified last play date for imported worlds
  • Reordered gamepad tooltips for UI screens

Mouse input:

  • Default chat duration and improved mouse click handling
  • Fixed an issue where input became unresponsive when using a mouse and controller
  • Text-to-speech displays “slash button” in chat screen

Graphical:

  • Fixed an issue where highlighted blocks and mob shadows were overridden by pumpkin heads
  • Render snow and rain based on camera position
  • Shield no longer flickers when holding with both hands on RTX
  • Fixed sleep and camera fade effect timing
  • Underwater and fog effects based on camera position
  • Instantly apply fancy leaf settings without X-ray effects
  • Fixed an issue where player capes would not swing correctly

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Gameplay

Minecraft is an immersive 3D sandbox game that gives players tremendous freedom to shape their gaming experience. Unlike traditional games, Minecraft lacks specific goals to achieve, but it does include an achievement system, called “Progress” in Java Edition and Bedrock Edition, “Trophies” in the PlayStation version, and “Progress” in the PlayStation version. Called “Achievements” in the Xbox version. The game primarily offers a first-person perspective by default, but players can seamlessly switch to a third-person perspective.

The game world of Minecraft is built from various 3D objects, mainly cubes and fluids called “blocks”. These blocks represent a range of materials, including dirt, stone, ore, tree trunks, water, and lava. The core gameplay revolves around collecting and placing these blocks. These blocks are organized within a 3D grid system, allowing players to freely navigate and explore the vast world.

By mining blocks, players can accumulate resources and use them to build various structures and creations. However, it’s worth noting that many critics criticized the game’s physics system for lacking realism.

Additionally, Minecraft introduces a unique material called redstone, which is an essential component of mechanical devices, circuits, and logic gates. This feature allows players to create intricate systems in the game.

In the default setting, players take on the role of a character named Steve, who stands on the edge of a cliff overlooking a village in the forest. In the distance, a small mountain range can be seen. The setting sun on the right accentuates this picturesque scene, casting pink and blue hues in the sky.

One of Minecraft’s defining features is its procedurally generated terrain, which ensures a nearly endless and dynamically created game world. As the player explores the world, terrain is generated based on a map seed obtained from the system clock during world creation or manually specified by the player. While vertical movement is limited, Minecraft allows for the generation of unlimited game worlds on the horizontal plane.

However, when players venture to extremely remote locations, technical limitations arise, resulting in barriers being erected that prevent players from accessing areas beyond 30 million blocks from the center. This limitation is imposed by dividing the world data into smaller 16 x 16 parts (called “chunks”), which are only created or loaded when the player is close.

The world of Minecraft contains a variety of biomes, from arid deserts and dense jungles to snowy landscapes. The terrain includes vast plains, towering mountains, dense forests, intricate cave systems, and various bodies of water or lava. To simulate the passage of time, the game incorporates a day and night cycle, with each complete cycle lasting 20 minutes in real time.

In terms of game modes, players must choose one of five options when starting a new world. Additionally, they can choose from four difficulty levels, ranging from “Peaceful” to “Hard.” Increasing difficulty increases the challenge by increasing the damage dealt by hostile mobs (non-player characters) and introducing unique effects associated with each difficulty level.

For example, Peaceful difficulty prevents hostile mobs from spawning, while Hard difficulty introduces the risk of dying from starvation when the player’s hunger bar empties. Although difficulty settings can be modified during gameplay, game modes are still fixed and can only be changed via cheat commands.

develop

Before founding Minecraft, Markus “Notch” Persson worked as a game developer at King until March 2009, focusing primarily on browser games. During this time, he became proficient in several programming languages. In his spare time, Persson develops prototypes of his own games, draws inspiration from existing games, and actively interacts with the indie developer community on the TIGSource forums.

One of his personal projects is called RubyDung, a base-building game inspired by Dwarf Fortress, but with an isometric three-dimensional perspective similar to RollerCoaster Tycoon.[98] He had previously created a 3D texture mapper for another Zombies game prototype that attempted to emulate the visual style of Grand Theft Auto: Chinatown Wars.[99] While making “RubyDung,” Persson experimented with a first-person perspective reminiscent of Dungeon Keeper, but ultimately decided not to include it due to perceived pixelation issues. In March 2009, Persson left King to join jAlbum, but continued to work on his prototype in his spare time.

In April 2009, Persson accidentally discovered a block mining game called Infiniminer, which provided important inspiration for the development of “RubyDung”. Infiniminer greatly influenced Minecraft’s visual style, reintroducing first-person mode, unique block graphics, and the basic mechanics of block building. However, Persson’s goal was to incorporate RPG elements into Minecraft to differentiate it from Infiniminer.

Development of the original version of Minecraft (now called Java Edition) began in May 2009. Persson shared a video of testing an early version of Minecraft on YouTube. He successfully created the basic framework of the game in one weekend, and a private beta version was released on TigIRC on May 16, 2009. On May 17, 2009, Minecraft was publicly released as a development version on the TIGSource forum.

Persson actively listens to feedback from the community and makes updates to the game based on their input. This initial version eventually became known as the Classic version of Minecraft. Subsequent phases of development, including survival testing, Indev and Infdev, were released in 2009 and 2010.

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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