Mortal Kombat 1 Update 1.001.001 Patch Notes: Bug Fixes and Changes

Mortal Kombat 1

Released in 2023, Mortal Kombat 1 is a fighting game produced by NetherRealm Studios and published by Warner Bros. Games. As a reboot and sequel to “Mortal Kombat 11”, it introduces a new timeline shaped by Liu Kang.

The game, available on Nintendo Switch, PlayStation 5, Windows and Xbox Series X/S from September 19, 2023, follows the fire god Liu Kang as he leads a group of warriors from before him in a new Mortal Kombat tournament in Outworld timeline. Although generally well-received by critics, the Nintendo Switch version was criticized for its graphical and technical issues.

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Mortal Kombat 1 Update 1.001.001 Patch Notes

General game tweaks

  • Move list correction

  • Localization fixes

  • AI adjustments and improvements

  • Screen reader and speech testing improvements

  • Fixed an issue resulting in missing facial animations for character dialogue during rampage

  • Improved filtering in Kombat League leaderboards

  • Fixed an issue that could cause the notification indicator to not disappear after checking for a new Kombo challenge

  • Fixed a rare issue that could cause the game to become unresponsive if the user performed a specific sequence of operations involving quick recovery

  • Fixed some brutal visual issues

  • Interrupting Cameo will no longer occasionally cause damage if Cameo was recently interrupted by a critical hit

  • Fixed an issue where the “Become a Ninja Now” trophy/achievement was not unlocking correctly when using cross-progression

  • Adjust the rating of Endless Tower

  • Fixed a rare crash that could occur when an online opponent declined after connecting

  • Fixed a rare crash that could occur when a player’s notification window contained a large number of messages

  • Fixed several issues that could cause King of the Hill to become out of sync

  • Added additional Kombo challenges for warriors

practice mode

  • Players can now change either team’s current Kameo in practice settings

  • Fixed an issue where replaying a recording could cause the character’s marking action to remain on the screen

  • Kustomize Kontrol settings will now always be applied correctly when using recording

  • Tweaked how auto-blocking settings work with deadly sub-zero vapors

Invasion

  • Fixed a visual issue that could occur when traveling between encounters and repeatedly pressing the inventory button

  • Maximum damage is now disabled in most encounters

  • Additional uses of the Ethereal Amulet will now count towards progress towards the Amulet Fever achievement

  • Fixed a visual issue where some characters’ weapon animations could become out of sync with the character after teleporting to a shop or furnace

  • Scorpion’s empowered Devouring Flame will no longer occasionally cause issues after defeating a boss enemy in the first phase of combat

  • Fixed some visual issues with the Kombat modifier

  • Fixed missing audio when defeating aerial opponents in endurance races

  • Fixed an issue where the AI ​​could not perform Shang Tsung Old Morph in endurance races

  • Fixed a crash that could occur when charging the amulet more than 8 times

  • Fixed a rare issue that could cause the game to become unresponsive if disconnected from the internet while selecting Mesa

Character specific adjustments

  • Ashra – Fixed an issue where using boost to hit an airborne opponent outside of a combo would cause the opponent to appear in the wrong location in the air
  • Geras – With certain changes to Kontrols, dual time attacks will no longer sometimes not work properly
  • Geras – Fixed a visual issue that could occur when using fixed points while Sub-Zero’s arctic armor is active
  • Harvick – Fixed an issue where hitting an airborne opponent with the final hit of Helping Hand outside of a combo would cause the opponent to appear in the wrong location in the air
  • Johnny Cage – Base health reduced from 700 to 650
  • Johnny Cage – Sky Die (Up + Forward Punch) can now be parried by Johnny Cage’s critical blow
  • Kenshi – Fixed an issue that prevented performing forward throws with Kameo while Ancestor was active
  • Kenshi – Enhanced demon drops can now be blocked
  • Kung Lao – Fixed an issue where hitting an airborne opponent with the Flying Monk outside of a combo would cause the opponent to appear in the wrong location in the air
  • Kung Lao – Fixed visual issues when hats return, having no visual effect in some cases
  • Mileena – Adjusted automatic direction of enhanced scrolling follow-up attacks
  • Mileena – Fixed a rare issue with teleporting downwards against a stranded opponent that could cause the player to leave the arena for a short period of time
  • Nitara – Fixed an issue that caused the opponent to appear in the wrong position in the air when hitting an airborne opponent with the Flying Koles (back punch, back punch, front punch) outside of a combo.
  • Nitara – Fixed visual issue with incorrect wings animation when throwing to escape
  • Rain – Holding the rain god now allows for additional diagonal upward direction
  • Rain – Fixed a rare issue where Minato Teleport would not move to the correct location when canceling an attack under certain circumstances
  • Rain – Fixed a visual issue that could cause animations to jitter when landing from Overkast (jump + back punch, back kick) or Drownpour (jump + back punch, back kick, front kick)
  • Rain – Fixed an issue where the AI ​​was unable to use the Watergate portal
  • Reptile – Fixed an issue that could cause dash attacks to sometimes be immune when blocked
  • Shang Tsung – Fixed being able to slightly extend the duration of an opponent’s transformation by dodging without inputting any actions
  • Shang Tsung – Fixed an issue where when an opponent attempted a Saboteur, the Enhanced Incentive would not trigger the Saboteur rejection when simultaneously transforming into Sindel.
  • Sindel – Fixed an issue where Enhanced Queen’s Command was not preventing opponents from performing a critical hit after hitting it
  • Sindel – Fixed lingering visual effects when performing Inspire when Shang Tsung transforms into Sindel
  • Smoke – Fixed being able to cancel long range stabs (back + back punch) after being blocked
  • Smoke – Fixed a visual issue with the animation when an opponent is defeated by a critical hit
  • Smoke – Fixed visual issues during Smoke-Port startup
  • Cyrax (Kameo) – Knockdown duration when hit during self-destruct reduced to 3 seconds (from 6 seconds)
  • Frost (Kameo) – Fixed an issue that could cause opponents to pass through the ground if hit while frozen from an ice carpet at a certain time
  • Goro (Kameo) – Fixed a rare issue with the Shokan Stomp that could prevent players from performing some special cancels at certain times
  • Jax (Kameo) – Fixed rare case where Ground Pound was not taking into account the opponent’s reaction
  • Motaro (Kameo) – Knockdown duration reduced to 3 seconds when hit during reflection (from 6 seconds)
  • Motaro (Kameo) – Fixed issue with interrupting charges!Critical hits may cause background visual effects to persist
  • Sareena (Kameo) – Fixed an issue that could prevent brutality in Kombo after defeating an opponent with the Kia Blade
  • Scorpion (Kameo) – Fixed a rare bug that could cause “Come Here” to pass through the fighter if the fighter was hit at a specific time
  • Sektor (Kameo) – Fixed a rare issue with activation homing that could prevent players from performing some special cancellations at certain times
  • Shujinko (Kameo) – Reduced knockdown duration when hit during meditation to 3 seconds (from 6 seconds)
  • Shujinko (Kameo) – Fixed issue with using Reiko’s Revenge as a special cancel after being unable to parry an Apep Punch or Konquest Kick
  • Shujinko (Kameo) – Fixed Mimic and Kopy Kat invisibility lingering in cutscenes
  • Shujinko (Kameo) – Fixed a visual issue causing the claws to go through the ground when performing a Kopy Kat on Shang Tsung
  • Shujinko (Kameo) – Fixed AI being unable to use multiple stolen moves

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“Mortal Kombat 1” trailer

Mortal Kombat 1 gameplay

“Mortal Kombat 1” provides players with a variety of game features. It includes story mode, online multiplayer with rollback netcode, and offline play. The game introduces Kameo Fighters to assist players in battle, each selected before the match. These warriors provide summons and ambushes, performing deadly and brutal acts. The chosen Kameo Fighter also affects the player’s health.

The critical strike, returning from Mortal Kombat 11, is a collaborative move with Kameo Fighters when the player’s health drops below 30%, with an X-ray effect. The aerial kombat combo system seen in previous games is back with a vengeance.

For single player, the game features a story mode and a traditional tower mode, with the addition of a seasonal invasion mode. Invasion combines fighting with board game and role-playing elements, requiring players to complete on-board challenges to earn rewards. Each invasion season lasts approximately six weeks, and each season has its own board and theme.

In multiplayer, players can enjoy local mode where they compete on the same console, online mode where they compete against global opponents, and tournament mode where tournaments are held using a unified ruleset.

Mortal Kombat 1 plot

After defeating Kronika and Shang Tsung, Liu Kang became the protector of the Earth Kingdom and formed an alliance with the outside world. He recruits warriors, including Johnny Cage and Thunderbolt, to compete in the Mortal Kombat Tournament against the wizard Shang Tsung, who has sinister plans. As the team uncovers Shang Tsung’s activities, they uncover a massive soul-stealing plot.

Faced with challenges and betrayals, they join forces with the outside world to thwart the wizard’s treachery. “The Rock” is revealed to be Shang Tsung from a previous timeline, designed to absorb Liu Kang’s timeline, leading to an epic battle. Through sacrifice and alliance, Liu Kang achieved victory, eliminated the threat, and prepared the world for future conflicts. In a post-credits scene, Titan Harvick vows to start a new, longer battle.

Mortal Kombat 1 Overview

Developer

void studio

Publisher

warner bros games

series

Mortal Kombat

engine

Unreal Engine 4

platform

Nintendo Switch, PlayStation 5, Windows, Xbox Series X/S

release date

September 19, 2023

type

struggle

model

Single player, multiplayer

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